The one no trump overcall indicates 15-17 points and a stopper in opener’s suit. Note that even Acol players who normally play the weak no trump use the strong no trump in the overcall position.
So if West also happens to be sitting with a balanced hand he should respond as follows:
Response to 1NT overcall - balanced hand | ||
---|---|---|
Points | Bid | Notes |
0-7 | Pass | |
8-9 | 2NT | Invite partner to decide if Game is on |
10-15 | 3NT | Jump to Game |
West should pass with less than 8 points unless, of course, he has an unbalanced hand. With two doubletons and a good five-carder he should try to steer partner away from a no-trump contract. In such a situation West can be confident that overcaller will have at least two cards in any suit he cares to mention since his bid promised a balanced hand.
Response to 1NT overcall - unbalanced hand | ||
---|---|---|
Points | Bid | Notes |
0-5 | Pass | |
6-8 | 2♠ | Bid any good 5-carder |
9-11 | 3♥/3♠ | Invite Game in majors with good five-carder |
12-14 | 3♦/3♣ | Invite Game in minors with good five-carder |
If West has two strong suits he could consider the cue bid. Supposing he were 5-4 in the major suits, and had two doubletons.
North | East | South | West |
---|---|---|---|
1♦ | 1NT | No bid | 2♦ |
East overcalls 1NT indicating a stopper in diamonds and a balanced hand. On the other hand West has doubletons in both minors and is 5-4 in majors. His 2♦ says nothing about his diamonds, as a bid like this in opponent’s suit is the cue bid, asking East to respond to show if he can support partner in ♠s or ♥s.
Note that even if opener and overcaller were on their minimum point counts for the bidding (13 for North and 15 for East) West could never have more than 12 points in the above scenario—unless someone is over-reaching themselves!
Response to a jump overcall
The jump overcall promises 16+ points. Since opener has already accounted for at least 13, it leaves no more than 11 points to be shared between West and opener’s partner. Good chance it will be less.
North | East | South | West |
---|---|---|---|
1♥ | 2♠ | No bid | ? |
This is a pre-emptive overcall from East with a bid of 2♠ promising to take between five to six tricks with his hand alone. It does not leave much for West to do who, on average, will have no more than six points. With support—a three-carder spades— for a combined 10 tricks he can raise his partner to 3♠.
If West, on the other hand, had little support (less than three spades), and a more balanced hand he could bid 2NT. Otherwise he will no bid.
Response to the strong jump overcall | ||
---|---|---|
With support (3-carder): | ||
Points | Bid | Notes |
0-7 | Pass | |
8-10 | 3♠ | Raise |
11+ | 4♠ | Jump to Game |
With little support (2-carder): | ||
Points | Bid | Notes |
0-7 | Pass | |
8-10 | 2NT | Must have two cards in partner’s suit and a stopper in opponent’s suit |
11+ | 2NT |
Note: modern players tend to reserve the jump overcall as a pre-emptive bid to show a weak hand. Under this arrangement, they use the double overcall to show a strong hand of 16+ points. The weak jump overcall was briefly covered in Chapter Eleven. Overcalls
Response to a takeout double
The takeout double in the overcall position over a one suit opener indicates a strong hand carrying 13-19 points (in other words, enough points for an opening bid). It also shows a shortage in opener’s suit and support for any other suit his partner might bid.
Note that the double over an opening bid of 1NT is for penalties and indicates overcaller has a balanced hand and 16+ points.
The response to the takeout double over a suit opener is as follows:
North | East | South | West |
---|---|---|---|
1♥ | Double | No bid | ? |
So what should West bid?
Responding to a takeout double (over a suit opener) | ||
---|---|---|
Points | Bid | Notes |
0-9 | Pass | After any intervening bid |
With an unbalanced hand | ||
0-9 | 1♠, 2♦ or 2♣ | Show your longest suit (preferably a major) at the cheapest level. Bid cheaper of a two 4-card suit, or the higher of two 5-card suits |
10-12 | 2♠, 3♦ or 3♣ | Bid one more than necessary of your longest suit (a jump bid) |
13+ | 3♠, 4♦ or 4♣ | 1) Invite Game |
4♠, 5♦ or 5♣ | 2) Go direct to Game with your longest suit | |
2♥ | 3) Cue bid (a bid in opponent’s suit) if you have two biddable suits | |
With a balanced hand | ||
7-9 | 1NT | Responder must have no more than a single doubleton and stopper’s in opponent’s suit, in this case ♥s. |
10-12 | 2NT | |
13+ | 3NT |
Back to Top
To continue reading go to: Intervention and distribution
By Nigel Benetton – based on the UK Acol Bridge Bidding System
Last updated: Sunday, 13th June 2021